On counter-hit, the low flip follow-up gives a longer combo and a safe-jab setup:
Counter-hit combos can use Flip too.
For 25 meter, you can get a little more damage and corner carry, while keeping the safe-jab:
If the opponent is below half-HP, you can finish them off by dumping all your BP:
Opponents often try to leave the corner by jumping, which opens them up to this combo with a safe-jump ender:
If you have 100 meter, you can route into super for more damage: