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Corner combos
Bread and butter
This combo does good damage, ends with a safe-dive and keeps your flip off cooldown:
cMMM > H Lumiel, fM > H Ball, cMMM > L DP, cM > L Flip dive
Starter can be any autocombo, not just
!
Reset enders
Keeping the core of the Bread and Butter combo, there are many useful ender variations:
cMMM > L Flip overhead |
🛡️ If they block, you're still +2. |
cMMM > H Flip low |
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cMM > L Flip dive [whiff], T |
⚠️ This loses to mashing! |
cMMM, L Flip grab |
🕹️ This is a link, not a cancel. |
cMMM, RS |
🕹️ This is a link, not a cancel. |
Crouching optimization
Against crouching opponents, the H Lumiel, fM link can be replaced by H Lumiel, cHHH:
SBA enders
To end the combo by spending and refunding a BP:
cMMM > H Lumiel, fM > H Ball, cMMM > RS, 2U > SBA
If you notice early enough that SBA will be available, you can get slightly more damage (+170) with a Ball-first route:
cMMM > H Ball, cM > H Lumiel > cH > RS, cHH > SBA
Flip grab starter
End with a safe dive:
L Flip grab, cM > H Lumiel, 2U > H Ball, cHH > L DP, L Flip dive
End with SBA:
L Flip grab, cM > H Lumiel, 2U > H Ball, cH > SBA
Starter can be any flip grab, not just
!
Flip low starter
The flip grab combos above also work with a H Flip low starter (minus the safe-dive reset due to cooldowns).
Alternatively, this route with tighter execution requirements does outstanding damage:
H Flip low, cH > H Lumiel, H Ball, cH > RS, cH > SBA
Without the Raging Strike or SBA, this can be trimmed down to:
H Flip low, cH > H Lumiel, H Ball, cHH > H DP
Ball starter
End with a safe dive:
U Ball, 2U > H Lumiel, cHH > L DP, cM > L Flip dive
Or spend meter for more damage:
U Ball, U Ball, [delay] U Flip, cM > H Lumiel, cH > H DP
There are many other
Ball routes.
Far normal starters
When confirming any far normal near the corner, cancelling into H Ball opens up a route with flexible enders:
[starter] > H Ball, cM > H Lumiel, [ender]
cHHH > L DP, L Flip dive |
|
cHHH > H Flip low |
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cHH > L Flip overhead |
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cH > RS, CHH > SBA |
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